Class lime.animation.Delay
Extends
lime.animation.Animation.
Defined in: delay.js.
| Constructor Attributes | Constructor Name and Description |
|---|---|
|
No-op animation.
|
| Field Attributes | Field Name and Description |
|---|---|
- Fields borrowed from class lime.animation.Animation:
- isPlaying_, scope, targets
| Method Attributes | Method Name and Description |
|---|---|
|
reverse()
|
- Methods borrowed from class lime.animation.Animation:
- addTarget, cloneParam, enableOptimizations, getDirector, getDuration, getEasing, getTargetProp, initTarget, makeTargetProp, play, removeTarget, setDuration, setEasing, step_, stop, updateAll, useTransitions
Class Detail
lime.animation.Delay()
No-op animation. Useful for making pauses on sequence animations.
Field Detail
update
Method Detail
reverse()